Emoface Play & Learn Emotions is an app designed to help children and young adults understand and learn emotions. Initially developed for people with autism spectrum disorders, the app can be useful for anyone who wants to improve their skills and emotional intelligence.
The app allows you to discover:
The use of the app is perfectly suited to sessions with healthcare professionals, due to the difficulties that users face in recognizing emotions, as well as in understanding them, contextual or not. But the app can also be used with the family or independently.
By working with the 6 basic emotions – joy, fear, anger, sadness, surprise, disgust , Emoface Play & Learn Emotions helps in recognizing and understanding emotions, in particular by detailing facial features and by putting emotions in context.
But also for all children who need to work on their emotions, as a result of behavioral problems: opposition disorder, schizophrenia…
Skills that children need when interacting with Emoface:
Once you’ve downloaded the app from Apple or Google stores and selected the subscription type, the next step is to set up your Emoface account.
This is a companion account, which requires an email address and password. The companion account allows you to create multiple profiles and manage your settings and customization preferences.
You will then receive an email to activate your account. Click on the link and your account will be activated and ready to use.
Open the app, go to “Settings and profiles” and there you will find all the tools to manage each profile and configure the gaming experience. In addition, in the “Statistics” section you can also customize and observe the progress of each child.
This section is secure and, in order to access it. You must enter a code that you obtain by solving a simple operation; there is no risk that the child leaves the game by mistake.
The “Learner” section makes the gaming experience pleasant and reassuring – no ads and an attractive and simple design which allows better concentration while avoiding over-stimulation.
The statistics part allows you to observe the progress of each child on their journey in the universe of emotions and helps identify their difficulties, so that you’ll know at any time where additional support is needed.
Add your own photos for a personalized experience, they will appear randomly in the accessed games.
Progress: play with the child or allow independent development.
Games: Free games that include custom content. Play with the child or allow independent development.
Exploration: explore and discover facial features freely on the app’s 3D avatars. Use this with the child or let allow independent discovery and learning of emotions by modulating different facial expressions.
The “Settings and profiles” section allows you to manage each profile, configure the gaming experience, customize, and observe the progress of each profile using the “statistics” section. This section is secure. To access it, you need to enter a code that you get by solving a simple operation.
The “Learner” section makes the gaming experience pleasant and reassuring – no ads and with an attractive and simple design, which allows better concentration while avoiding over-stimulation.
The detailed statistics in the application give you an overview of the progress of each profile in their journey into the universe of emotions.
Add your own photos for a personalized experience, they will appear randomly in games.
Progress: play and access different levels of complexity to acquire new skills!
Games: free games with personalized content. Practice different activities with two levels of difficulty and different emotions included.
Exploration: explore and discover facial features freely on the app’s 3D avatars.
Once the app is downloaded, at least one profile must be created in order to start the Emoface experience. Each profile corresponds to a user and can be customized.
Click the “Add Profile” button, fill in the user’s name and age and then select an avatar for the profile. Confirm.
You just created your first profile! Now you can start using the app.
You can create up to 10 different profiles.
To delete a profile, go to the profile settings section and access “Profile & Settings”. Under the user’s profile name, click on the pencil icon in the upper right, a screen will appear that will allow you to change the password, e-mail address and delete the profile.
There are two possibilities to change the profile in the Emoface app.
To switch the profile from companion mode to learner mode, click on the current profile avatar in the upper left. You will have to solve a simple operation to verify that the action of changing the profile was initiated by a companion. Then return to the profile selection screen and click on the other profile you want to select or create a new profile.
To change the profile in administrator mode, click on the current profile avatar in the upper left. A menu with all available profiles will appear, the profile you are on is indicated by a blue dot. Click on the profile you want to switch to and the change is done automatically.
To set up a profile, go to the “Profile & settings” section, then the “Settings” section. Here you can enable or disable audio feedback and set the response indicators according to the needs of each user.
You can choose to turn off audio feedback or you can opt for a fast (10s), medium (20s) or slow (30s) response rate.
When the child makes a mistake or takes time to answer, the mistake is not highlighted: the Emoface Play & Learn Emotions app promotes error-free learning. Only the response indicator appears, according to the chosen setting. Depending on the stimuli (photos / avatars or response buttons), they take the form of a light signal (flashing green image rotation) or a small animation of the response button.
With the help of the “Statistics” section, you can see the progress made by each profile, in several ways, in real time. The data is saved for comparison and analysis. The structure of the exercises includes 5 tests and facilitates the possibility of statistical data analysis. The data shows you, for example, the level from which you start, during the first games, and you can compare the data with more recent information, when you move on to the implementation of the intervention.
An overview of the profile’s activity: the average time spent per session, the total playing time, the most played emotion or the date of the last playing session.
Statistics according to the activity performed and the emotion exercised, with a success rate (score) and a graphical representation (progression curves) of all tests and all successes for each activity and for each emotion. The score is calculated by reporting the number of successes from the total number of attempts for each activity.
The app generates a report for each activity and for each emotion practiced, with indicators expressed in percentages. This report allows you to observe the progress for each activity and emotion and to identify which activities seem easier and which seem more difficult for each profile.
Activities included in the calculation of the score:
Activities not included in the score calculation: Expression of the identified emotion
You have to finish an exercise for the score to be considered and recalculated.
For more information on data analyzed over a long period of time or any other additional information, contact the Emoface team at any time. All our data are available on the Contact page.
In this activity, the learner must identify the facial expressions simultaneously present on two stimuli, then understand whether the expressions are identical or not. The answer is “True / False”, represented as icons with the colors green (true) and red (false).
In this activity, 4 stimuli are offered simultaneously, always forming two pairs. The learner must combine the right stimuli in order to form the right pairs.
In this activity, 3 stimuli are presented simultaneously. Two are identical, while one is different: the learner must identify the odd one out and differentiate it from the other two.
In this activity, a target image / video and two stimuli are presented. The learner must find the stimuli that is identical with the target image.
In this activity, a target image is presented. The learner is invited, thanks to the camera feedback, to imitate the expression / emotion shown in the target image. The validation is done by taking a photo which will later allow a comparison between the target image and the image of the expression / emotion reproduced by the learner.